Guy Adams' guest post on SFX.co.uk

One of my favourite authors, Guy Adams, whose two part World House series I have reviewed here on this blog has posted a guest article on the very prestigious SFX.co.uk website.

Please check out the full article.

In short, the blog post is about Guy Adams‘ weird west/Steampunk western The Good, The Bad And The Infernal. How infernal?

Well, to quote from the article:

I’ve just written a novel featuring land locomotives and Native American tribes gene-spliced with steam engines.

Sounds rather drastic, and about Steampunk in general, Mr. Adams has this to say:

“Why does steampunk provide such an interesting sandpit for an author to play in?” Because the sandpit is deep and filled with treasure. You can dig for years and still find something new.

Well, I for my part have gotten myself a copy of The Good, The Bad And The Infernal and so far, it is fine stuff once again. In fact, I was so drawn into it, I almost missed my stop on the train home. Expect a review here rather sooner than later.

Cover of "The Good, The Bad And The Infernal

And before I forget, here is everything you need to know about the novel:

One day every hundred years, a town appears, its location and character different every time. It is home to the greatest miracle a man could imagine: a doorway to Heaven itself. the town’s name is Wormwood, and it is due to appear on the 21st September 1889, somewhere in the American Midwest. There are many who hope to be there: travelling preacher obeisance Hicks and his simple messiah, Soldier Joe;Henry and Harmonium Jones and their freak show pack of outlaws; the Brothers of the order of Ruth and theirsponsor Lord Forset (inventor of the Forset thunderpack and other incendiary modes of personal transport); and finally, an aging gunslinger with a dark history. They will face dangers both strange and terrible: monstrous animals, predatory towns, armies of mechanical natives,and other things besides. Wormwood defends its secrets, and only the brave and resourceful will survive…

Almost a touch of The World House in there, I say.